![]() ![]() Add Black Mask to the Fill Layer (if you don't add Black Mask then you won't be able to adjust the Color, Fill Layer will become the Mask).If you want to add scratches or dirt to existing Smart Material and changing how the defaul looks. You will now have Opacity Control within one of the layers in Glass Material: Go to Texture Set Settings and add Opacity Channel: Go to Shader Settings and change from pbr-metal-rough to pbr-metal-rough-with-alpha-blending: I recommend using either Glass Visor or Glass Film Dirty Mirror: 3 Materials will be available:ĭrag and Drop any of them to the glass surface. ![]() Go to Smart Materials and search for Glass. You can also rename in Substance Painter by double-clicking on the Texture Set List names. If you were to rename the Materials in Maya, upon import, the names would match. One for the object itself (Lambert1) and the other for the Glass (Lambert11). These are the Materials assigned on the mesh in Maya. This translates to multiple Texture Set Lists in Substance Painter and multiple Material Slots in UE5:Įxport as FBX by going to File > Export Selection, with the following settings:Īfter creating a project and choosing the exported FBX mesh, you will have mulitple Texture Set Lists. In Attribute Editor, you will see separate tabs for the Materials assigned onto your object.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |